Work ExperienceWork Experience

Work Experience

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A journey through technology, innovation, and continuous learning.

Fullstack Software Developer Intern

Global Radio Outreach

Mar 2025 - Present
  • Build and enhance fullstack applications for outreach website and CMS dashboard using Next.js, React.js, TailwindCSS, Node.js, Nest.js, Postman, and MongoDB
  • Collaborate within a cross-functional team on project planning, milestone tracking, and agile development cycles. Train and mentor new software developer interns
  • Configure and maintain technical infrastructure through containerization (Docker) and work with CI/CD pipelines (GitHub Actions) for automated linting, testing, and deployment processes to ensure code quality and streamlined development workflows
  • Conduct comprehensive code reviews for the development team and maintain high code quality standards through thorough testing and debugging, resolving technical challenges to enhance application performance and reliability
Next.jsReact.jsTailwindCSSNode.jsNest.jsPostmanMongoDBDockerGitHub Actions

Research Assistant

SmartCity Project, University of Washington Tacoma

Dec 2024 - Mar 2025
  • Developed ML pipeline for real-time road crack detection and segmentation on edge devices (car-mounted cameras), optimizing for performance constraints in IoT deployment scenarios
  • Integrated computer vision preprocessing techniques (Local Derivative Pattern and High-Frequency Component) with deep learning models to enhance SAM model's segmentation capabilities
  • Improved model accuracy by 56% through systematic evaluation and fine-tuning under large-scale urban image datasets
  • Delivered weekly technical presentations on progress and model evaluations, keeping the team up to date
PythonComputer VisionDeep LearningSAMIoTEdge Computing

VR Developer Intern

Dimension XR

Jun 2023 - Oct 2023
  • Developed three interactive exhibits for VR museum in Unity Game Engine, including real-time sound wave exhibit
  • Integrated multiple data streams (controller inputs, procedural mesh generation, audio synthesis) in Unity to create synchronized interactive 3D experiences
  • Implemented 20+ C# scripts featuring event-driven architecture for real-time interactions, animations, and audio systems
  • Optimized procedural mesh updates for smooth real-time performance in VR environment using XR Interaction Toolkit
UnityC#VRXR Interaction ToolkitProcedural GenerationAudio Synthesis

© Nathan Hinthorne

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