Work ExperienceWork Experience

Work Experience

Mountain silhouette far
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A journey through technology, innovation, and continuous learning.

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Fullstack Software Developer Intern

Global Radio Outreach

Mar 2025 - Present
  • Build and enhance fullstack applications for outreach website and CMS dashboard using Next.js, React.js, TailwindCSS, Node.js, Nest.js, Postman, and MongoDB
  • Collaborate within a cross-functional team on project planning, milestone tracking, and agile development cycles. Train and mentor new software developer interns
  • Configure and maintain technical infrastructure through containerization (Docker) and work with CI/CD pipelines (GitHub Actions) for automated linting, testing, and deployment processes to ensure code quality and streamlined development workflows
  • Conduct comprehensive code reviews for the development team and maintain high code quality standards through thorough testing and debugging, resolving technical challenges to enhance application performance and reliability
Next.jsReact.jsTailwindCSSNode.jsNest.jsPostmanMongoDBDockerGitHub Actions
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Web Developer & UI/UX Designer

Freelance

Dec 2025 - Present
  • Design and develop custom, responsive websites and web applications for clients using Next.js, React.js, TailwindCSS, Node.js, and PostgreSQL, delivering tailored solutions that meet specific business requirements and user needs
  • Implement modern UI/UX designs leveraging component libraries such as Shadcn UI, Chakra UI, and Hero UI to create polished, accessible, and performant user interfaces
  • Manage full project lifecycle from initial client consultation and requirements gathering through design, development, testing, and deployment, ensuring timely delivery and client satisfaction
  • Optimize application performance, implement responsive designs across devices, and maintain code quality through best practices in version control, testing, and documentation
Next.jsReact.jsTailwindCSSNode.jsPostgreSQLVercel
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AI Training Specialist

Outlier AI

Aug 2025 - Jan 2026
  • Evaluate AI-generated web applications by executing code, testing functionality across browsers, and capturing screenshots/recordings to verify outputs meet quality standards for UI/UX, responsiveness, and performance
  • Engineer and refine prompts to achieve optimal LLM outputs, developing expertise in prompt structure, specificity, and iterative refinement techniques to guide models toward desired code generation outcomes
  • Provide detailed written feedback and rankings on model responses, documenting specific bugs, errors, and code quality issues while comparing multiple AI-generated solutions to train models through structured RLHF assessments
PythonPrompt EngineeringSoftware Quality AssuranceReinforcement Learning from Human Feedback (RLHF)
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Research Assistant

SmartCity Project, University of Washington Tacoma

Dec 2024 - Mar 2025
  • Developed ML pipeline for real-time road crack detection and segmentation on edge devices (car-mounted cameras), optimizing for performance constraints in IoT deployment scenarios
  • Integrated computer vision preprocessing techniques (Local Derivative Pattern and High-Frequency Component) with deep learning models to enhance SAM model's segmentation capabilities
  • Improved model accuracy by 56% through systematic evaluation and fine-tuning under large-scale urban image datasets
  • Delivered weekly technical presentations on progress and model evaluations, keeping the team up to date
PythonComputer VisionDeep LearningSAMIoTEdge Computing
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VR Developer Intern

Dimension XR

Jun 2023 - Oct 2023
  • Developed three interactive exhibits for VR museum in Unity Game Engine, including real-time sound wave exhibit
  • Integrated multiple data streams (controller inputs, procedural mesh generation, audio synthesis) in Unity to create synchronized interactive 3D experiences
  • Implemented 20+ C# scripts featuring event-driven architecture for real-time interactions, animations, and audio systems
  • Optimized procedural mesh updates for smooth real-time performance in VR environment using XR Interaction Toolkit
UnityC#VRXR Interaction ToolkitProcedural GenerationAudio Synthesis

© Nathan Hinthorne

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